An upgrade adds a small number of points in the weapon or armor's relevant statistics, and subsequent upgrades further increase those stats and add more slots for crystals. With enough materials and points in the relevant crafting skills, you can upgrade your gear. This makes scrounging in locked chests, cabinets, and drawers more important, as it's your primary source of materials for upgrading your armor. The rest of the time, you'll be looting corpses for weapons, shields, and occasionally quivers of arrows. For whatever reason, the only opponents who drop armor upon their defeat are the guards in the castle in the prologue. You can also count on always having a lot more wood, steel, and iron than leather, fabric, or chainmail. It's a good idea to strike a happy balance between selling off and disassembling whatever loot you happen across. One of your primary sources of income, admittedly, is going to be selling dead guys' weapons to the nearest shopkeeper. These ingredients are considered weightless and can stack up to 999 in a given inventory slot. A disassembled item is reduced to a small quantity of wood, steel, iron, fabric, leather, chainmail, or essence. You can break down weapons, shields, quivers, and armor for its raw ingredients. Your primary source of raw materials for crafting is other people's gear. Self-sufficiency is very much the name of the game here.Īfter you kill a humanoid opponent, grab its weapons and whatever else it's got. By putting points into the Crafting skill tree, you can gradually improve your weapons and armor to the point where they're roughly equivalent with the best gear in the game.Īt the same time, you can blend monster parts, plants, and other assorted items found throughout the game world into a variety of potions, and with points in Alchemy, they'll be more potent and last longer than anything you can find in a store. The only real reason to ever buy or upgrade your equipment in Two Worlds II is if an item looks cooler than what you've got on now. You also can't cheap out on the last lap by teleporting back to Halhin.įor breaking Altan's record, you receive a skill point.Character Building Skillbooks Lockpicking & Thievery Crafting If you haven't built your character around that, though, you'll want a horse for this. The only reason to do this is because it's kind of dumb and thus funny. the Dragon Boots, obtained from Sven after "Dragon Scales"), it is possible to do it on foot if you sprint the whole way. With enough points in Stamina and a pair of boots with a passive speed bonus (i.e. The Rustler's Run is simple: get from Halhin to Oros and back in three minutes. Continue following the road, jumping your horse over the various obstacles, until you complete the initiation ceremony.Īfter completing "Initiation Ceremony," return to Altan in Halhin. Grab one, then head to the labeled point on your map to pass the first stage of the initiation. If you need a horse, there are several Varn camps in the southeastern Savannah that have horses just standing around, waiting to be rescued. Read the scroll he gave you to automatically update your map. This unlocks "Initiation Ceremony," but "Starvation" remains in your log until you clear it by finishing "Drought."Īltan, the mayor of Halhin, refuses to help Bayan, so your only option is to depose him as mayor via the Rustler's Run. Your reward for bringing back the millroot is the valuable Alchemy skillbook.Īfter completing "Veterinarian Practice," Alima asks you to head to Halhin and speak to Altan. This is reasonably simple, as ostriches have low HP, and two arrows is enough to kill one even at the start of the game. She needs three millroot to cure one of her finest horses, which can be found by tracking down and killing ostriches in the Savannah. Talk to Alima, the leader of Bayan, who's at the horse ranch south of town.
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